
Andrea Griffin
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Posted - 2009.02.03 20:53:00 -
[1]
Originally by: Athre Gas Missions [...] You are not allowed to use more than 1 harvester. 425 bits of gas, 1 bit every 30 seconds, thats 212.5 minutes or 3.541666666 hours for a single mission that pays no better than a 90 minute mining mission.
Sounds like a good mission to reject, then. If what I have read above about not being given a "no skills required" gas harvester is true, though, that's pretty lame. It doesn't seem very fair that a mission be given to a player who does not have the capability to complete the mission.
Originally by: Athre Starting any mission before down time Mining missions being done partially before down time are a bad thing because at DT the mission resets and you have to start ALLLLLLLLLLLLLLLLLLLLL OVERRRRRRRRRRRRRRRRRRRR
I haven't done a mining mission in ages - but if this is true, that's pretty annoying. Not game breaking though. I'm not sure why it would be true - aren't the mining missions "acquire X amount of Y from this special location"? Does the Y disappear from your cargohold during DT? If so, that sounds like a bug.
Originally by: Athre Agents giving wrong mission types This is a personal pet peeve of mine. I'm the corp industrialist, I can L3 kill mission but I'd rather L4 Mining missions. Why would an industrial agent (mining or manufacturing) need a kill mission done?
There's a very good reason why an industrial agent might give a kill mission: Some local pirates / rival faction / drones are attacking his mining vessels, and he doesn't want to wait for the paperwork to clear over in the Security department. Makes sense to me.
Originally by: Athre Undesired Faction Missions Eve is a sand box, why are you being so negative on someone elses sand box? Everyone has the right to play any way they choose within the rules and if having good faction with ALL factions is someones goal that is their choice.
Funny thing is, there are people that have positive standings with all (empire) factions. It takes some time and dedication, but it can be done.
That said, when I started playing, I had no understanding of the standings system, and that I would eventually be unable to enter Gallente / Minmatar high sec space without being attacked. Ooops. Well, at least joining FW didn't change my world much!
It would be nice if, when your standings reach the -1 mark with an empire faction, you're sent an EveMail detailing the "dire consequences of your brutal attacks on the X empire." Just to give newbies who don't know any better a heads up before it's too late.
Originally by: Athre I support the portion where an agent should give the missions that they are set to give and not other genre IE security agents should not give mining missions and mining agents should not give security missions.
I gave a plausible scenario for a mining agent giving out a combat mission. Here's one for the reverse: The Security agent is using his influence and control of the mission running budget to line his pockets with some ore that he needs to build a personal project - and paying you to do it is cheaper than buying it from the market.
There are also existing mission stories about a special ore / mineral with the potential to be weaponized. Sounds like a security thing to me, not something I would want a standard mining pilot to handle.
Do you even read what the agents tell you?
Overall, though, I'd have to say that the mission system is fine. And, please, stop tossing out this "stop trying to tell me how to play the game!!!" line. It is old and tired. Nobody is telling you how to play the game - they're telling you that the mission mechanic isn't broken because your massive crowd of agents isn't giving you the exact mission you want every single time.
And, honestly, I'm really surprised to see the original post come from a CSM member.  |